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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10011010 of 2122 papers

TitleStatusHype
Planning for Sample Efficient Imitation LearningCode1
Hierarchical Model-Based Imitation Learning for Planning in Autonomous Driving0
Model Predictive Control via On-Policy Imitation Learning0
Inferring Versatile Behavior from Demonstrations by Matching Geometric DescriptorsCode0
Robust Imitation of a Few Demonstrations with a Backwards Model0
Learning-based Motion Planning in Dynamic Environments Using GNNs and Temporal Encoding0
Model-Based Imitation Learning for Urban DrivingCode2
Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point CloudsCode1
Eliciting Compatible Demonstrations for Multi-Human Imitation Learning0
Iterative Document-level Information Extraction via Imitation LearningCode0
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