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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 9911000 of 2122 papers

TitleStatusHype
CubeDAgger: Improved Robustness of Interactive Imitation Learning without Violation of Dynamic Stability0
Graph Neural Networks for Multi-Robot Active Information Acquisition0
Graph Neural Networks for Decentralized Multi-Agent Perimeter Defense0
CrowdPlay: Crowdsourcing human demonstration data for offline learning in Atari games0
AutoOD: Automated Outlier Detection via Curiosity-guided Search and Self-imitation Learning0
Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation Learning0
Inverse Rational Control: Inferring What You Think from How You Forage0
A Graph-based Adversarial Imitation Learning Framework for Reliable & Realtime Fleet Scheduling in Urban Air Mobility0
AdaDemo: Data-Efficient Demonstration Expansion for Generalist Robotic Agent0
Accelerating Inverse Reinforcement Learning with Expert Bootstrapping0
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