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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 226250 of 2122 papers

TitleStatusHype
Object-Aware Regularization for Addressing Causal Confusion in Imitation LearningCode1
Confidence-Aware Imitation Learning from Demonstrations with Varying OptimalityCode1
Sequential Voting with Relational Box Fields for Active Object DetectionCode1
StARformer: Transformer with State-Action-Reward Representations for Visual Reinforcement LearningCode1
FILM: Following Instructions in Language with Modular MethodsCode1
Autonomous Racing using a Hybrid Imitation-Reinforcement Learning ArchitectureCode1
Cross-Domain Imitation Learning via Optimal TransportCode1
Emergent Communication at ScaleCode1
CLIPort: What and Where Pathways for Robotic ManipulationCode1
Learning Selective Communication for Multi-Agent Path FindingCode1
NEAT: Neural Attention Fields for End-to-End Autonomous DrivingCode1
End-to-End Urban Driving by Imitating a Reinforcement Learning CoachCode1
DexMV: Imitation Learning for Dexterous Manipulation from Human VideosCode1
Towards real-world navigation with deep differentiable plannersCode1
iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household TasksCode1
Learning a Large Neighborhood Search Algorithm for Mixed Integer ProgramsCode1
Critic Guided Segmentation of Rewarding Objects in First-Person ViewsCode1
Vision-Based Autonomous Car Racing Using Deep Imitative Reinforcement LearningCode1
Scalable Perception-Action-Communication Loops with Convolutional and Graph Neural NetworksCode1
IQ-Learn: Inverse soft-Q Learning for ImitationCode1
CRIL: Continual Robot Imitation Learning via Generative and Prediction ModelCode1
Reinforcement Learning as One Big Sequence Modeling ProblemCode1
Adversarial Option-Aware Hierarchical Imitation LearningCode1
Mitigating Covariate Shift in Imitation Learning via Offline Data Without Great CoverageCode1
Offline Reinforcement Learning as One Big Sequence Modeling ProblemCode1
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