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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 91100 of 2122 papers

TitleStatusHype
Behavioral Cloning from ObservationCode1
Causal Imitative Model for Autonomous DrivingCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
Zero-Shot Compositional Policy Learning via Language GroundingCode1
BabyAI 1.1Code1
BabyWalk: Going Farther in Vision-and-Language Navigation by Taking Baby StepsCode1
A Visual Navigation Perspective for Category-Level Object Pose EstimationCode1
Beyond Imitation: Leveraging Fine-grained Quality Signals for AlignmentCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
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