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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 91100 of 2122 papers

TitleStatusHype
Curricular Subgoals for Inverse Reinforcement LearningCode1
Curriculum Offline Imitation LearningCode1
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
AI2-THOR: An Interactive 3D Environment for Visual AICode1
Learning Constrained Adaptive Differentiable Predictive Control Policies With GuaranteesCode1
Confidence-Aware Imitation Learning from Demonstrations with Varying OptimalityCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
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