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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 91100 of 2122 papers

TitleStatusHype
Stem-OB: Generalizable Visual Imitation Learning with Stem-Like Convergent Observation through Diffusion InversionCode1
Reinforced Imitative Trajectory Planning for Urban Automated DrivingCode1
Reward-free World Models for Online Imitation LearningCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action AlignmentCode1
Zero-Shot Offline Imitation Learning via Optimal TransportCode1
DivScene: Benchmarking LVLMs for Object Navigation with Diverse Scenes and ObjectsCode1
ReLIC: A Recipe for 64k Steps of In-Context Reinforcement Learning for Embodied AICode1
Re-Mix: Optimizing Data Mixtures for Large Scale Imitation LearningCode1
PP-TIL: Personalized Planning for Autonomous Driving with Instance-based Transfer Imitation LearningCode1
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