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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 125 of 2122 papers

TitleStatusHype
OpenVLA: An Open-Source Vision-Language-Action ModelCode9
Steering Language Models with Game-Theoretic SolversCode9
ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AICode7
3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D RepresentationsCode5
Orbit: A Unified Simulation Framework for Interactive Robot Learning EnvironmentsCode5
Fine-Tuning Vision-Language-Action Models: Optimizing Speed and SuccessCode5
Diffusion-Based Planning for Autonomous Driving with Flexible GuidanceCode4
PointVLA: Injecting the 3D World into Vision-Language-Action ModelsCode4
ParkingE2E: Camera-based End-to-end Parking Network, from Images to PlanningCode4
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online VideosCode3
ToRA: A Tool-Integrated Reasoning Agent for Mathematical Problem SolvingCode3
Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich ManipulationCode3
TransFuser: Imitation with Transformer-Based Sensor Fusion for Autonomous DrivingCode3
Robot Utility Models: General Policies for Zero-Shot Deployment in New EnvironmentsCode3
LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for LocomotionCode3
Behavior Generation with Latent ActionsCode3
CityWalker: Learning Embodied Urban Navigation from Web-Scale VideosCode3
ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated CharactersCode3
imitation: Clean Imitation Learning ImplementationsCode3
BiGym: A Demo-Driven Mobile Bi-Manual Manipulation BenchmarkCode3
An Imitative Reinforcement Learning Framework for Autonomous DogfightCode3
A Survey of Embodied Learning for Object-Centric Robotic ManipulationCode3
Is Value Learning Really the Main Bottleneck in Offline RL?Code3
AMP: Adversarial Motion Priors for Stylized Physics-Based Character ControlCode2
Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-TuningCode2
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