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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 125 of 2122 papers

TitleStatusHype
Supervised Fine Tuning on Curated Data is Reinforcement Learning (and can be improved)0
The Imitation Game: Turing Machine Imitator is Length Generalizable Reasoner0
Fast Bilateral Teleoperation and Imitation Learning Using Sensorless Force Control via Accurate Dynamics Model0
LeAD: The LLM Enhanced Planning System Converged with End-to-end Autonomous Driving0
EC-Flow: Enabling Versatile Robotic Manipulation from Action-Unlabeled Videos via Embodiment-Centric Flow0
Advancing Learnable Multi-Agent Pathfinding Solvers with Active Fine-TuningCode2
World-aware Planning Narratives Enhance Large Vision-Language Model Planner0
Beyond-Expert Performance with Limited Demonstrations: Efficient Imitation Learning with Double Exploration0
Ark: An Open-source Python-based Framework for Robot Learning0
Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining0
CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity0
Learning Task-Agnostic Skill Bases to Uncover Motor Primitives in Animal Behaviors0
Robust Instant Policy: Leveraging Student's t-Regression Model for Robust In-context Imitation Learning of Robot Manipulation0
Steering Robots with Inference-Time Interactions0
What Matters in Learning from Large-Scale Datasets for Robot Manipulation0
A Survey on Imitation Learning for Contact-Rich Tasks in Robotics0
Touch begins where vision ends: Generalizable policies for contact-rich manipulation0
Adapting by Analogy: OOD Generalization of Visuomotor Policies via Functional Correspondence0
SAIL: Faster-than-Demonstration Execution of Imitation Learning Policies0
Human-Robot Navigation using Event-based Cameras and Reinforcement Learning0
Time-Unified Diffusion Policy with Action Discrimination for Robotic Manipulation0
From Intention to Execution: Probing the Generalization Boundaries of Vision-Language-Action Models0
Solving the Job Shop Scheduling Problem with Graph Neural Networks: A Customizable Reinforcement Learning EnvironmentCode2
UAD: Unsupervised Affordance Distillation for Generalization in Robotic Manipulation0
Robot-Gated Interactive Imitation Learning with Adaptive Intervention MechanismCode1
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