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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 110 of 2122 papers

TitleStatusHype
OpenVLA: An Open-Source Vision-Language-Action ModelCode9
Steering Language Models with Game-Theoretic SolversCode9
ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AICode7
3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D RepresentationsCode5
Fine-Tuning Vision-Language-Action Models: Optimizing Speed and SuccessCode5
Orbit: A Unified Simulation Framework for Interactive Robot Learning EnvironmentsCode5
PointVLA: Injecting the 3D World into Vision-Language-Action ModelsCode4
Diffusion-Based Planning for Autonomous Driving with Flexible GuidanceCode4
ParkingE2E: Camera-based End-to-end Parking Network, from Images to PlanningCode4
CityWalker: Learning Embodied Urban Navigation from Web-Scale VideosCode3
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