SOTAVerified

Humanoid Control

Control of a high-dimensional humanoid. This can include skill learning by tracking motion capture clips, learning goal-directed tasks like going towards a moving target, and generating motion within a physics simulator.

Papers

Showing 2637 of 37 papers

TitleStatusHype
Universal Humanoid Motion Representations for Physics-Based Control0
Visual Imitation Enables Contextual Humanoid Control0
Neural probabilistic motor primitives for humanoid control0
CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics0
Distributionally Robust Trajectory Optimization Under Uncertain Dynamics via Relative Entropy Trust-Regions0
Exploration with Multi-Sample Target Values for Distributional Reinforcement Learning0
FastTD3: Simple, Fast, and Capable Reinforcement Learning for Humanoid Control0
From Universal Humanoid Control to Automatic Physically Valid Character Creation0
H-GAP: Humanoid Control with a Generalist Planner0
Hierarchical World Models as Visual Whole-Body Humanoid Controllers0
HuB: Learning Extreme Humanoid Balance0
Humanoid Locomotion as Next Token Prediction0
Show:102550
← PrevPage 2 of 2Next →

No leaderboard results yet.