SOTAVerified

Humanoid Control

Control of a high-dimensional humanoid. This can include skill learning by tracking motion capture clips, learning goal-directed tasks like going towards a moving target, and generating motion within a physics simulator.

Papers

Showing 1120 of 37 papers

TitleStatusHype
Residual Force Control for Agile Human Behavior Imitation and Extended Motion SynthesisCode1
Learning to Brachiate via Simplified Model ImitationCode1
Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration0
KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills0
Learning from Massive Human Videos for Universal Humanoid Pose Control0
Bigger, Regularized, Categorical: High-Capacity Value Functions are Efficient Multi-Task Learners0
One Policy but Many Worlds: A Scalable Unified Policy for Versatile Humanoid Locomotion0
On the Emergence of Whole-body Strategies from Humanoid Robot Push-recovery Learning0
Perpetual Humanoid Control for Real-time Simulated Avatars0
Real-Time Simulated Avatar from Head-Mounted Sensors0
Show:102550
← PrevPage 2 of 4Next →

No leaderboard results yet.