SOTAVerified

Humanoid Control

Control of a high-dimensional humanoid. This can include skill learning by tracking motion capture clips, learning goal-directed tasks like going towards a moving target, and generating motion within a physics simulator.

Papers

Showing 110 of 37 papers

TitleStatusHype
MuJoCo MPC for Humanoid Control: Evaluation on HumanoidBenchCode5
Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation ModelsCode4
SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill BlendingCode2
Reinforcement learning-based motion imitation for physiologically plausible musculoskeletal motor controlCode2
MoCapAct: A Multi-Task Dataset for Simulated Humanoid ControlCode2
Learning Soccer Juggling Skills with Layer-wise Mixture-of-ExpertsCode1
Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate ProgressCode1
Learning to Brachiate via Simplified Model ImitationCode1
On the model-based stochastic value gradient for continuous reinforcement learningCode1
ClipUp: A Simple and Powerful Optimizer for Distribution-based Policy EvolutionCode1
Show:102550
← PrevPage 1 of 4Next →

No leaderboard results yet.