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Human Animation

Papers

Showing 125 of 42 papers

TitleStatusHype
Let Them Talk: Audio-Driven Multi-Person Conversational Video GenerationCode7
EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human AnimationCode7
HunyuanVideo-Avatar: High-Fidelity Audio-Driven Human Animation for Multiple CharactersCode7
OmniV2V: Versatile Video Generation and Editing via Dynamic Content ManipulationCode5
StableAnimator: High-Quality Identity-Preserving Human Image AnimationCode5
HumanVid: Demystifying Training Data for Camera-controllable Human Image AnimationCode3
DynamiCtrl: Rethinking the Basic Structure and the Role of Text for High-quality Human Image AnimationCode2
AvatarGen: A 3D Generative Model for Animatable Human AvatarsCode2
DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera SynthesisCode1
PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose ClothingCode1
Towards 4D Human Video StylizationCode0
GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular VideoCode0
Language2Pose: Natural Language Grounded Pose ForecastingCode0
High Quality Human Image Animation using Regional Supervision and Motion Blur Condition0
HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Model0
HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animation0
InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditions0
Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking0
OmniAvatar: Efficient Audio-Driven Avatar Video Generation with Adaptive Body Animation0
OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Models0
A Unit Enhancement and Guidance Framework for Audio-Driven Avatar Video Generation0
Placing Human Animations into 3D Scenes by Learning Interaction- and Geometry-Driven Keyframes0
Pose-Guided Human Animation from a Single Image in the Wild0
PoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data0
Quality assessment of 3D human animation: Subjective and objective evaluation0
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