SOTAVerified

Heuristic Search

Heuristic Search is a problem-solving method that uses practical rules or "guides" (heuristics) to find solutions more quickly than exhaustive search, by focusing on the most promising paths first.

Papers

Showing 151200 of 261 papers

TitleStatusHype
Genetic Engineering Algorithm (GEA): An Efficient Metaheuristic Algorithm for Solving Combinatorial Optimization Problems0
Get Your Workload in Order: Game Theoretic Prioritization of Database Auditing0
Goal-directed Generation of Discrete Structures with Conditional Generative Models0
Graph-based Heuristic Search for Module Selection Procedure in Neural Module Network0
Grid-based angle-constrained path planning0
Hardware Distortion Modeling for Panel Selection in Large Intelligent Surfaces0
Heuristic Search as Evidential Reasoning0
Heuristic Search for Multi-Objective Probabilistic Planning0
Heuristic Search for Path Finding with Refuelling0
Heuristic Search For Physics-Based Problems: Angry Birds in PDDL+0
Heuristic Search for Rank Aggregation with Application to Label Ranking0
Heuristic Search for Structural Constraints in Data Association0
Heuristic Search Planning with Deep Neural Networks using Imitation, Attention and Curriculum Learning0
Heuristics for vehicle routing problems: Sequence or set optimization?0
Homotopy based algorithms for _0-regularized least-squares0
HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanisms0
HSVI can solve zero-sum Partially Observable Stochastic Games0
HSVI for zs-POSGs using Concavity, Convexity and Lipschitz Properties0
Ideal Reformulation of Belief Networks0
Implicit Abstraction Heuristics0
Improved Safe Real-time Heuristic Search0
Improving Learnt Local MAPF Policies with Heuristic Search0
Inconsistency and Accuracy of Heuristics with A* Search0
Induction, of and by Probability0
Inductive-bias-driven Reinforcement Learning For Efficient Schedules in Heterogeneous Clusters0
Inductive Bias-driven Reinforcement Learning For Efficient Schedules in Heterogeneous Clusters0
Influence-Optimistic Local Values for Multiagent Planning --- Extended Version0
Interactive Ant Colony Optimisation (iACO) for Early Lifecycle Software Design0
Iterative Budgeted Exponential Search0
LaMMA-P: Generalizable Multi-Agent Long-Horizon Task Allocation and Planning with LM-Driven PDDL Planner0
Learning Bayesian Networks: The Combination of Knowledge and Statistical Data0
Learning in Real-Time Search: A Unifying Framework0
Learning Neural-Symbolic Descriptive Planning Models via Cube-Space Priors: The Voyage Home (to STRIPS)0
Learning to Accelerate Heuristic Searching for Large-Scale Maximum Weighted b-Matching Problems in Online Advertising0
Learning to Solve Soft-Constrained Vehicle Routing Problems with Lagrangian Relaxation0
Local Optima Networks: A New Model of Combinatorial Fitness Landscapes0
Unlocking the Secrets of Software Configuration Landscapes-Ruggedness, Accessibility, Escapability, and Transferability0
Mean-based Heuristic Search for Real-Time Planning0
MEMA Runtime Framework: Minimizing External Memory Accesses for TinyML on Microcontrollers0
RBF-HS: Recursive Best-First Hitting Set Search0
MeshA*: Efficient Path Planing With Motion Primitives0
Microgrid Planner: A Distributed Energy Resource Sizing Method0
Monte-Carlo Tree Search for Multi-Agent Pathfinding: Preliminary Results0
Movable-Element STARS-Assisted Near-Field Wideband Communications0
Multi-Goal Multi-Agent Path Finding via Decoupled and Integrated Goal Vertex Ordering0
Multi-objective Evolution of Heuristic Using Large Language Model0
Multi-Resolution A*0
Multi-Robot Path Planning Combining Heuristics and Multi-Agent Reinforcement Learning0
NaviAgent: Bilevel Planning on Tool Dependency Graphs for Function Calling0
Neural Machine Translation with Gumbel-Greedy Decoding0
Show:102550
← PrevPage 4 of 6Next →

No leaderboard results yet.