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Heuristic Search

Heuristic Search is a problem-solving method that uses practical rules or "guides" (heuristics) to find solutions more quickly than exhaustive search, by focusing on the most promising paths first.

Papers

Showing 2650 of 261 papers

TitleStatusHype
KBQA-o1: Agentic Knowledge Base Question Answering with Monte Carlo Tree SearchCode1
Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and LearningCode1
A Formal Characterization of the Local Search Topology of the Gap Heuristic0
Simulation-Assisted Optimization for Large-Scale Evacuation Planning with Congestion-Dependent Delays0
Computing Programs for Generalized Planning as Heuristic Search0
A Meta-Heuristic Search Algorithm based on Infrasonic Mating Displays in Peafowls0
Approximating Permutations with Neural Network Components for Travelling Photographer Problem0
Abstract Interpretation for Generalized Heuristic Search in Model-Based Planning0
Consistency-based Abductive Reasoning over Perceptual Errors of Multiple Pre-trained Models in Novel Environments0
A Polynomial Time Approximation Scheme for a Single Machine Scheduling Problem Using a Hybrid Evolutionary Algorithm0
A One-Class Support Vector Machine Calibration Method for Time Series Change Point Detection0
AlphaMapleSAT: An MCTS-based Cube-and-Conquer SAT Solver for Hard Combinatorial Problems0
A Novel Sleep Stage Classification Using CNN Generated by an Efficient Neural Architecture Search with a New Data Processing Trick0
Can Large Language Models Play Games? A Case Study of A Self-Play Approach0
A Hybrid Evolutionary Algorithm Framework for Optimising Power Take Off and Placements of Wave Energy Converters0
Compiler-Level Matrix Multiplication Optimization for Deep Learning0
Consolidating LAMA with Best-First Width Search0
Buffer-aware Wireless Scheduling based on Deep Reinforcement Learning0
A Neural Architecture Search based Framework for Liquid State Machine Design0
Bi-directional Shape Correspondences (BSC): A Novel Technique for 2-d Shape Warping in Quadratic Time?0
Best-First Heuristic Search for Multicore Machines0
A Heuristic Search Approach to Planning with Continuous Resources in Stochastic Domains0
Cascading A*: a Parallel Approach to Approximate Heuristic Search0
Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding0
Action Selection for MDPs: Anytime AO* vs. UCT0
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