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Heuristic Search

Heuristic Search is a problem-solving method that uses practical rules or "guides" (heuristics) to find solutions more quickly than exhaustive search, by focusing on the most promising paths first.

Papers

Showing 150 of 261 papers

TitleStatusHype
SAM2Long: Enhancing SAM 2 for Long Video Segmentation with a Training-Free Memory TreeCode4
SQL-o1: A Self-Reward Heuristic Dynamic Search Method for Text-to-SQLCode2
Domain-Independent Dynamic ProgrammingCode2
ChemReasoner: Heuristic Search over a Large Language Model's Knowledge Space using Quantum-Chemical FeedbackCode2
LLM-A*: Large Language Model Enhanced Incremental Heuristic Search on Path PlanningCode2
GAN Path Finder: Preliminary resultsCode1
Policy-Guided Heuristic Search with GuaranteesCode1
Generic and Robust Root Cause Localization for Multi-Dimensional Data in Online Service SystemsCode1
BlockPruner: Fine-grained Pruning for Large Language ModelsCode1
Optimal Decision Making Under Strategic BehaviorCode1
POGEMA: A Benchmark Platform for Cooperative Multi-Agent PathfindingCode1
HSEvo: Elevating Automatic Heuristic Design with Diversity-Driven Harmony Search and Genetic Algorithm Using LLMsCode1
Deep Generative Symbolic RegressionCode1
RetroBridge: Modeling Retrosynthesis with Markov BridgesCode1
Heuristic Domain AdaptationCode1
Learning Heuristic Search via ImitationCode1
DAGER: Exact Gradient Inversion for Large Language ModelsCode1
Learning Discrete World Models for Heuristic SearchCode1
Bayesian Optimization over Permutation SpacesCode1
Quantune: Post-training Quantization of Convolutional Neural Networks using Extreme Gradient Boosting for Fast DeploymentCode1
TransPath: Learning Heuristics For Grid-Based Pathfinding via TransformersCode1
Aerial View Localization with Reinforcement Learning: Towards Emulating Search-and-RescueCode1
AMRA*: Anytime Multi-Resolution Multi-Heuristic A*Code1
CylinderTag: An Accurate and Flexible Marker for Cylinder-Shape Objects Pose Estimation Based on Projective InvariantsCode1
Flipping the switch on local exploration: Genetic Algorithms with ReversalsCode1
KBQA-o1: Agentic Knowledge Base Question Answering with Monte Carlo Tree SearchCode1
Learn to Follow: Decentralized Lifelong Multi-agent Pathfinding via Planning and LearningCode1
A Formal Characterization of the Local Search Topology of the Gap Heuristic0
Simulation-Assisted Optimization for Large-Scale Evacuation Planning with Congestion-Dependent Delays0
Computing Programs for Generalized Planning as Heuristic Search0
A Meta-Heuristic Search Algorithm based on Infrasonic Mating Displays in Peafowls0
Approximating Permutations with Neural Network Components for Travelling Photographer Problem0
Abstract Interpretation for Generalized Heuristic Search in Model-Based Planning0
Consistency-based Abductive Reasoning over Perceptual Errors of Multiple Pre-trained Models in Novel Environments0
A Polynomial Time Approximation Scheme for a Single Machine Scheduling Problem Using a Hybrid Evolutionary Algorithm0
A One-Class Support Vector Machine Calibration Method for Time Series Change Point Detection0
AlphaMapleSAT: An MCTS-based Cube-and-Conquer SAT Solver for Hard Combinatorial Problems0
A Novel Sleep Stage Classification Using CNN Generated by an Efficient Neural Architecture Search with a New Data Processing Trick0
Can Large Language Models Play Games? A Case Study of A Self-Play Approach0
A Hybrid Evolutionary Algorithm Framework for Optimising Power Take Off and Placements of Wave Energy Converters0
Compiler-Level Matrix Multiplication Optimization for Deep Learning0
Consolidating LAMA with Best-First Width Search0
Buffer-aware Wireless Scheduling based on Deep Reinforcement Learning0
A Neural Architecture Search based Framework for Liquid State Machine Design0
Bi-directional Shape Correspondences (BSC): A Novel Technique for 2-d Shape Warping in Quadratic Time?0
Best-First Heuristic Search for Multicore Machines0
A Heuristic Search Approach to Planning with Continuous Resources in Stochastic Domains0
Cascading A*: a Parallel Approach to Approximate Heuristic Search0
Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding0
Action Selection for MDPs: Anytime AO* vs. UCT0
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