| Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft II | Sep 26, 2021 | GPUStarcraft | CodeCode Available | 1 |
| MODNet-V: Improving Portrait Video Matting via Background Restoration | Sep 24, 2021 | GPUImage Matting | CodeCode Available | 0 |
| Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning | Sep 24, 2021 | Deep Reinforcement LearningGPU | CodeCode Available | 2 |
| PredictionNet: Real-Time Joint Probabilistic Traffic Prediction for Planning, Control, and Simulation | Sep 23, 2021 | Autonomous DrivingGPU | —Unverified | 0 |
| Small-Bench NLP: Benchmark for small single GPU trained models in Natural Language Processing | Sep 22, 2021 | GPULanguage Modelling | CodeCode Available | 1 |
| Emulating Aerosol Microphysics with Machine Learning | Sep 22, 2021 | BIG-bench Machine LearningGPU | —Unverified | 0 |
| Predicting Efficiency/Effectiveness Trade-offs for Dense vs. Sparse Retrieval Strategy Selection | Sep 22, 2021 | GPUInformation Retrieval | —Unverified | 0 |
| Object Detection in Thermal Spectrum for Advanced Driver-Assistance Systems (ADAS) | Sep 20, 2021 | GPUobject-detection | —Unverified | 0 |
| GhostShiftAddNet: More Features from Energy-Efficient Operations | Sep 20, 2021 | CPUGPU | CodeCode Available | 0 |
| Serving DNN Models with Multi-Instance GPUs: A Case of the Reconfigurable Machine Scheduling Problem | Sep 18, 2021 | GPUScheduling | —Unverified | 0 |