SOTAVerified

global-optimization

Papers

Showing 150 of 658 papers

TitleStatusHype
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 SecondsCode4
S-Graphs 2.0 -- A Hierarchical-Semantic Optimization and Loop Closure for SLAMCode3
LiDAR4D: Dynamic Neural Fields for Novel Space-time View LiDAR SynthesisCode3
Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene DecompositionCode3
Focusing on Tracks for Online Multi-Object TrackingCode2
Riemannian Optimization on Relaxed Indicator Matrix ManifoldCode2
Multi-Session SLAM with Differentiable Wide-Baseline Pose OptimizationCode2
InterFusion: Text-Driven Generation of 3D Human-Object InteractionCode2
GO-SLAM: Global Optimization for Consistent 3D Instant ReconstructionCode2
Automatically Bounding the Taylor Remainder Series: Tighter Bounds and New ApplicationsCode2
Neural Surface Reconstruction of Dynamic Scenes with Monocular RGB-D CameraCode2
SMAC3: A Versatile Bayesian Optimization Package for Hyperparameter OptimizationCode2
BoTorch: A Framework for Efficient Monte-Carlo Bayesian OptimizationCode2
Physics-guided and fabrication-aware inverse design of photonic devices using diffusion modelsCode1
FedAWA: Adaptive Optimization of Aggregation Weights in Federated Learning Using Client VectorsCode1
Every Call is Precious: Global Optimization of Black-Box Functions with Unknown Lipschitz ConstantsCode1
Balancing Accuracy and Efficiency for Large-Scale SLAM: A Minimal Subset Approach for Scalable Loop ClosuresCode1
What should a neuron aim for? Designing local objective functions based on information theoryCode1
Optimizing Posterior Samples for Bayesian Optimization via RootfindingCode1
Batched Energy-Entropy acquisition for Bayesian OptimizationCode1
Co-Fix3D: Enhancing 3D Object Detection with Collaborative RefinementCode1
Stepping Stones: A Progressive Training Strategy for Audio-Visual Semantic SegmentationCode1
Multiway Point Cloud Mosaicking with Diffusion and Global OptimizationCode1
Deep Fusion Transformer Network with Weighted Vector-Wise Keypoints Voting for Robust 6D Object Pose EstimationCode1
Learning Geometric Transformation for Point Cloud CompletionCode1
Necessary and Sufficient Conditions for Optimal Decision Trees using Dynamic ProgrammingCode1
FedCBO: Reaching Group Consensus in Clustered Federated Learning through Consensus-based OptimizationCode1
BO-ICP: Initialization of Iterative Closest Point Based on Bayesian OptimizationCode1
3D Video Object Detection with Learnable Object-Centric Global OptimizationCode1
Neural-BO: A Black-box Optimization Algorithm using Deep Neural NetworksCode1
Massively Parallel Genetic Optimization through Asynchronous Propagation of PopulationsCode1
HRTransNet: HRFormer-Driven Two-Modality Salient Object DetectionCode1
Anchor3DLane: Learning to Regress 3D Anchors for Monocular 3D Lane DetectionCode1
A Simple and Powerful Global Optimization for Unsupervised Video Object SegmentationCode1
TSFool: Crafting Highly-Imperceptible Adversarial Time Series through Multi-Objective AttackCode1
Pre-training helps Bayesian optimization tooCode1
Structural Entropy Guided Graph Hierarchical PoolingCode1
Scalable First-Order Bayesian Optimization via Structured Automatic DifferentiationCode1
ComplexGen: CAD Reconstruction by B-Rep Chain Complex GenerationCode1
Monocular Depth Distribution Alignment with Low ComputationCode1
High-resolution Ecosystem Mapping in Repetitive Environments Using Dual Camera SLAMCode1
GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic CamerasCode1
NEORL: NeuroEvolution Optimization with Reinforcement LearningCode1
Pre-trained Gaussian Processes for Bayesian OptimizationCode1
Certifiably Optimal Outlier-Robust Geometric Perception: Semidefinite Relaxations and Scalable Global OptimizationCode1
COVINS: Visual-Inertial SLAM for Centralized CollaborationCode1
Document-level Event Extraction via Parallel Prediction NetworksCode1
Adversarial Learning for Discourse Rhetorical Structure ParsingCode1
GoTube: Scalable Stochastic Verification of Continuous-Depth ModelsCode1
Potential Game based Channel Allocation for Vehicular Edge ComputingCode1
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