| Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning | Jun 21, 2020 | FPS GamesGeneral Reinforcement Learning | CodeCode Available | 1 |
| Learning to Incentivize Other Learning Agents | Jun 10, 2020 | General Reinforcement LearningReinforcement Learning (RL) | CodeCode Available | 1 |
| Dynamic Algorithm Configuration: Foundation of a New Meta-Algorithmic Framework | Jun 1, 2020 | General Reinforcement Learning | CodeCode Available | 1 |
| Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Maps | May 18, 2020 | Atari GamesDecision Making | CodeCode Available | 0 |
| Learning as Reinforcement: Applying Principles of Neuroscience for More General Reinforcement Learning Agents | Apr 20, 2020 | Decision MakingGeneral Reinforcement Learning | —Unverified | 0 |
| Student/Teacher Advising through Reward Augmentation | Feb 7, 2020 | General Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning | Oct 28, 2019 | General Reinforcement LearningQ-Learning | —Unverified | 0 |
| Stabilizing Transformers for Reinforcement Learning | Oct 13, 2019 | General Reinforcement LearningLanguage Modeling | CodeCode Available | 1 |
| OpenSpiel: A Framework for Reinforcement Learning in Games | Aug 26, 2019 | General Reinforcement Learningreinforcement-learning | CodeCode Available | 3 |
| Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field | Aug 13, 2019 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |