SOTAVerified

Gaze Estimation

Gaze Estimation is a task to predict where a person is looking at given the person’s full face. The task contains two directions: 3-D gaze vector and 2-D gaze position estimation. 3-D gaze vector estimation is to predict the gaze vector, which is usually used in the automotive safety. 2-D gaze position estimation is to predict the horizontal and vertical coordinates on a 2-D screen, which allows utilizing gaze point to control a cursor for human-machine interaction.

Source: A Generalized and Robust Method Towards Practical Gaze Estimation on Smart Phone

Papers

Showing 226248 of 248 papers

TitleStatusHype
Real Time Eye Gaze Tracking With 3D Deformable Eye-Face Model0
Efficient Eye Typing with 9-direction Gaze Estimation0
Computer Vision System for Eye Gaze Tracking0
GazeDirector: Fully Articulated Eye Gaze Redirection in Video0
Learning from Simulated and Unsupervised Images through Adversarial TrainingCode1
It's Written All Over Your Face: Full-Face Appearance-Based Gaze EstimationCode0
What Can Be Predicted from Six Seconds of Driver Glances?0
Out-of-Sample Extension for Dimensionality Reduction of Noisy Time Series0
Eye Tracking for EveryoneCode0
Learning Reconstruction-Based Remote Gaze Estimation0
Highly accurate gaze estimation using a consumer RGB-depth sensor0
Human Attention Estimation for Natural Images: An Automatic Gaze Refinement Approach0
3D Gaze Estimation from 2D Pupil Positions on Monocular Head-Mounted Eye Trackers0
Rendering refraction and reflection of eyeglasses for synthetic eye tracker images0
TabletGaze: Unconstrained Appearance-based Gaze Estimation in Mobile Tablets0
Rendering of Eyes for Eye-Shape Registration and Gaze Estimation0
GazeDPM: Early Integration of Gaze Information in Deformable Part Models0
A Video Database of Human Faces under Near Infra-Red Illumination for Human Computer Interaction Aplications0
Appearance-Based Gaze Estimation in the WildCode0
Learning-by-Synthesis for Appearance-based 3D Gaze Estimation0
Geometric Generative Gaze Estimation (G3E) for Remote RGB-D Cameras0
Pupil: An Open Source Platform for Pervasive Eye Tracking and Mobile Gaze-based InteractionCode0
Ecological Sampling of Gaze ShiftsCode0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1RT-GENE single modelAngular Error4.8Unverified
2RT-GENE 2 model ensembleAngular Error4.6Unverified
3RT-GENE 4 model ensembleAngular Error4.3Unverified
4L2CSAngular Error3.92Unverified
5AGE-NetAngular Error3.64Unverified
6FAZEAngular Error3.14Unverified
#ModelMetricClaimedVerifiedStatus
1ResNet-18Angular Error13.5Unverified
2ResNet-18Angular Error12.94Unverified
3L2CSAngular Error10.41Unverified
4MCGazeAngular Error10.02Unverified
#ModelMetricClaimedVerifiedStatus
1RecurrentGaze (Static)Angular Error5.43Unverified
2RecurrentGaze (Temporal)Angular Error5.19Unverified
#ModelMetricClaimedVerifiedStatus
1RecurrentGaze (Temporal)Angular Error3.4Unverified
2RecurrentGaze (Static)Angular Error3.38Unverified
#ModelMetricClaimedVerifiedStatus
1TinyTrackerEuclidean Mean Error (EME)2.34Unverified
2Ensemble CalibrationEuclidean Mean Error (EME)1.77Unverified
#ModelMetricClaimedVerifiedStatus
1ETHXGazeAngular Error4.7Unverified
#ModelMetricClaimedVerifiedStatus
1AGE-NetMean Angle Error4.78Unverified
#ModelMetricClaimedVerifiedStatus
1AGE-NetMean Angle Error3.61Unverified
#ModelMetricClaimedVerifiedStatus
1ResNet18Angular Error8.1Unverified
#ModelMetricClaimedVerifiedStatus
1RT-GENE 4 model ensembleAngular Error7.7Unverified
#ModelMetricClaimedVerifiedStatus
1RT-GENE 4 model ensembleAngular Error5.1Unverified