SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 4150 of 62 papers

TitleStatusHype
Towards Deep Symbolic Reinforcement Learning0
Vision Transformers for Computer Go0
What do we need to build explainable AI systems for the medical domain?0
MoET: Interpretable and Verifiable Reinforcement Learning via Mixture of Expert Trees0
Monte Carlo Tree Search with Sampled Information Relaxation Dual Bounds0
Multi-step Greedy Policies in Model-Free Deep Reinforcement Learning0
Multi-step Greedy Reinforcement Learning Algorithms0
Neurohex: A Deep Q-learning Hex Agent0
PFML-based Semantic BCI Agent for Game of Go Learning and Prediction0
Playing Go without Game Tree Search Using Convolutional Neural Networks0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified