SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 4150 of 62 papers

TitleStatusHype
PFML-based Semantic BCI Agent for Game of Go Learning and Prediction0
Meta-modeling game for deriving theoretical-consistent, micro-structural-based traction-separation laws via deep reinforcement learning0
Pressure Predictions of Turbine Blades with Deep Learning0
What do we need to build explainable AI systems for the medical domain?0
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning AlgorithmCode1
FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of GoCode0
First-spike based visual categorization using reward-modulated STDP0
A Popperian Falsification of Artificial Intelligence -- Lighthill Defended0
Monte Carlo Tree Search with Sampled Information Relaxation Dual Bounds0
FML-based Prediction Agent and Its Application to Game of Go0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified