SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 3140 of 62 papers

TitleStatusHype
Can Machine Generate Traditional Chinese Poetry? A Feigenbaum Test0
Comparing Knowledge-based Reinforcement Learning to Neural Networks in a Strategy Game0
Deep Network Guided Proof Search0
Deep Reinforcement Learning for 5*5 Multiplayer Go0
Spatial State-Action Features for General Games0
Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning0
Task Success is not Enough: Investigating the Use of Video-Language Models as Behavior Critics for Catching Undesirable Agent Behaviors0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
The Go Transformer: Natural Language Modeling for Game Play0
The ProfessionAl Go annotation datasEt (PAGE)0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified