SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 3140 of 62 papers

TitleStatusHype
The Computational Limits of Deep LearningCode0
The Go Transformer: Natural Language Modeling for Game Play0
Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning0
Multi-step Greedy Reinforcement Learning Algorithms0
Multi-step Greedy Policies in Model-Free Deep Reinforcement Learning0
MoET: Interpretable and Verifiable Reinforcement Learning via Mixture of Expert Trees0
Playing Go without Game Tree Search Using Convolutional Neural Networks0
Designing Game of Theorems0
Building a Computer Mahjong Player via Deep Convolutional Neural Networks0
Generative Adversarial Imagination for Sample Efficient Deep Reinforcement Learning0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified