SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 5162 of 62 papers

TitleStatusHype
Can Machine Generate Traditional Chinese Poetry? A Feigenbaum Test0
Comparing Knowledge-based Reinforcement Learning to Neural Networks in a Strategy Game0
Deep Network Guided Proof Search0
Deep Reinforcement Learning for 5*5 Multiplayer Go0
Designing Game of Theorems0
Explaining How a Neural Network Play the Go Game and Let People Learn0
First-spike based visual categorization using reward-modulated STDP0
FML-based Prediction Agent and Its Application to Game of Go0
Functions that Emerge through End-to-End Reinforcement Learning - The Direction for Artificial General Intelligence -0
Generative Adversarial Imagination for Sample Efficient Deep Reinforcement Learning0
Human vs. Computer Go: Review and Prospect0
Learning and Planning in Complex Action Spaces0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified