SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 5162 of 62 papers

TitleStatusHype
Micro-Objective Learning : Accelerating Deep Reinforcement Learning through the Discovery of Continuous Subgoals0
Functions that Emerge through End-to-End Reinforcement Learning - The Direction for Artificial General Intelligence -0
Deep Network Guided Proof Search0
Towards Deep Symbolic Reinforcement Learning0
Can Machine Generate Traditional Chinese Poetry? A Feigenbaum Test0
Human vs. Computer Go: Review and Prospect0
Neurohex: A Deep Q-learning Hex Agent0
Better Computer Go Player with Neural Network and Long-term PredictionCode0
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Teaching Deep Convolutional Neural Networks to Play GoCode1
Bandit Algorithms for Tree Search0
Selecting Computations: Theory and Applications0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified