SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 2130 of 62 papers

TitleStatusHype
Deep Reinforcement Learning for 5*5 Multiplayer Go0
Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?0
Deep Network Guided Proof Search0
Human vs. Computer Go: Review and Prospect0
Generative Adversarial Imagination for Sample Efficient Deep Reinforcement Learning0
Comparing Knowledge-based Reinforcement Learning to Neural Networks in a Strategy Game0
Bandit Algorithms for Tree Search0
MASTER: A Multi-Agent System with LLM Specialized MCTS0
Functions that Emerge through End-to-End Reinforcement Learning - The Direction for Artificial General Intelligence -0
FML-based Prediction Agent and Its Application to Game of Go0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified