SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 2130 of 62 papers

TitleStatusHype
Building a Computer Mahjong Player via Deep Convolutional Neural Networks0
Functions that Emerge through End-to-End Reinforcement Learning - The Direction for Artificial General Intelligence -0
First-spike based visual categorization using reward-modulated STDP0
Human vs. Computer Go: Review and Prospect0
A Popperian Falsification of Artificial Intelligence -- Lighthill Defended0
Learning and Planning in Complex Action Spaces0
Meta-modeling game for deriving theoretical-consistent, micro-structural-based traction-separation laws via deep reinforcement learning0
MASTER: A Multi-Agent System with LLM Specialized MCTS0
Explaining How a Neural Network Play the Go Game and Let People Learn0
Batch Monte Carlo Tree Search0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified