SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 1120 of 62 papers

TitleStatusHype
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning AlgorithmCode1
Deep Network Guided Proof Search0
Comparing Knowledge-based Reinforcement Learning to Neural Networks in a Strategy Game0
Deep Reinforcement Learning for 5*5 Multiplayer Go0
Bandit Algorithms for Tree Search0
Generative Adversarial Imagination for Sample Efficient Deep Reinforcement Learning0
Can Machine Generate Traditional Chinese Poetry? A Feigenbaum Test0
First-spike based visual categorization using reward-modulated STDP0
Building a Computer Mahjong Player via Deep Convolutional Neural Networks0
A Popperian Falsification of Artificial Intelligence -- Lighthill Defended0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified