SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 125 of 62 papers

TitleStatusHype
Reinforcement Learning in Strategy-Based and Atari Games: A Review of Google DeepMinds Innovations0
MASTER: A Multi-Agent System with LLM Specialized MCTS0
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in GamesCode0
Deep Reinforcement Learning for 5*5 Multiplayer Go0
Monte Carlo Tree Search with Boltzmann ExplorationCode0
Task Success is not Enough: Investigating the Use of Video-Language Models as Behavior Critics for Catching Undesirable Agent Behaviors0
Active Reinforcement Learning for Robust Building ControlCode1
Explaining How a Neural Network Play the Go Game and Let People Learn0
Vision Transformers for Computer Go0
AlphaZero Gomoku0
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
The ProfessionAl Go annotation datasEt (PAGE)0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?0
Spatial State-Action Features for General Games0
Planning in Stochastic Environments with a Learned ModelCode1
Probabilistic DAG Search0
Learning and Planning in Complex Action SpacesCode0
Batch Monte Carlo Tree Search0
Conservative Optimistic Policy Optimization via Multiple Importance SamplingCode0
Visualizing MuZero ModelsCode1
Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detectionCode0
Mobile Networks for Computer Go0
The Computational Limits of Deep LearningCode0
The Go Transformer: Natural Language Modeling for Game Play0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified