| Less Text, More Visuals: Evaluating the Onboarding Phase in a GWAP for NLP | Jun 1, 2022 | Game Design | —Unverified | 0 |
| Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems | May 19, 2022 | Game DesignRhythm | —Unverified | 0 |
| Online Motion Style Transfer for Interactive Character Control | Mar 30, 2022 | Game DesignMotion Generation | —Unverified | 0 |
| CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories | Feb 21, 2022 | Deep Reinforcement LearningGame Design | —Unverified | 0 |
| An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities | Feb 8, 2022 | FormGame Design | —Unverified | 0 |
| CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems | Sep 7, 2021 | Game DesignReinforcement Learning (RL) | —Unverified | 0 |
| Adversarial Random Forest Classifier for Automated Game Design | Jul 26, 2021 | Game Design | —Unverified | 0 |
| Playtesting: What is Beyond Personas | Jul 26, 2021 | Game DesignReinforcement Learning (RL) | —Unverified | 0 |
| Procedural Content Generation using Behavior Trees (PCGBT) | Jun 24, 2021 | Game Design | —Unverified | 0 |
| Rinascimento: searching the behaviour space of Splendor | Jun 15, 2021 | Game Design | —Unverified | 0 |