SOTAVerified

Game Design

Papers

Showing 7699 of 99 papers

TitleStatusHype
Pitako -- Recommending Game Design Elements in Cicero0
Playtesting: What is Beyond Personas0
Predicting Customer Lifetime Value in Free-to-Play Games0
Probing Transfer in Deep Reinforcement Learning without Task Engineering0
Procedural Content Generation using Behavior Trees (PCGBT)0
Rapid Skill Capture in a First-Person Shooter0
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games0
Rinascimento: searching the behaviour space of Splendor0
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search0
Semantic Commit: Helping Users Update Intent Specifications for AI Memory at Scale0
Sentiment Analysis Using a Novel Human Computation Game0
Software Engineering For Automated Game Design0
Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration0
3DGEN: A GAN-based approach for generating novel 3D models from image data0
FREYR: A Framework for Recognizing and Executing Your RequestsCode0
Online Game Level Generation from MusicCode0
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI BenchmarkingCode0
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport AnalyticsCode0
Automated Game Design LearningCode0
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game ImprovementCode0
Grammar-based Game Description Generation using Large Language ModelsCode0
PCG-Based Game Design PatternsCode0
Sampled Policy Gradient for Learning to Play the Game Agar.ioCode0
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance AnalysisCode0
Show:102550
← PrevPage 4 of 4Next →

No leaderboard results yet.