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Game Design

Papers

Showing 76–99 of 99 papers

TitleStatusHype
Monte-Carlo Tree Search for Simulation-based Strategy Analysis—0
Automatic Playtesting for Game Parameter Tuning via Active Learning—0
Automated Playtesting of Matching Tile Games—0
Pitako -- Recommending Game Design Elements in Cicero—0
"Did You Hear That?" Learning to Play Video Games from Audio Cues—0
DATA Agent—0
Explainable PCGML via Game Design Patterns—0
Sampled Policy Gradient for Learning to Play the Game Agar.ioCode0
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI BenchmarkingCode0
Automated Game Design via Conceptual Expansion—0
A Framework for Complementary Companion Character Behavior in Video Games—0
Data-driven Design: A Case for Maximalist Game Design—0
A Vision For Continuous Automated Game Design—0
Automated Game Design LearningCode0
Learning to Design Games: Strategic Environments in Reinforcement Learning—0
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game ImprovementCode0
PCG-Based Game Design PatternsCode0
Demonstrating the Feasibility of Automatic Game Balancing—0
Toward Game Level Generation from Gameplay Videos—0
Learning Constructive Primitives for Online Level Generation and Real-time Content Adaptation in Super Mario Bros—0
Rapid Skill Capture in a First-Person Shooter—0
The Case for a Mixed-Initiative Collaborative Neuroevolution Approach—0
Sentiment Analysis Using a Novel Human Computation Game—0
Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration—0
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