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| Automatic Playtesting for Game Parameter Tuning via Active Learning | Aug 4, 2019 | Active LearningGame Design | —Unverified | 0 |
| Automated Playtesting of Matching Tile Games | Jul 15, 2019 | Game Design | —Unverified | 0 |
| Pitako -- Recommending Game Design Elements in Cicero | Jul 8, 2019 | Game DesignRecommendation Systems | —Unverified | 0 |
| "Did You Hear That?" Learning to Play Video Games from Audio Cues | Jun 10, 2019 | Game DesignNavigate | —Unverified | 0 |
| DATA Agent | Sep 28, 2018 | Game Design | —Unverified | 0 |
| Explainable PCGML via Game Design Patterns | Sep 25, 2018 | BIG-bench Machine LearningGame Design | —Unverified | 0 |
| Sampled Policy Gradient for Learning to Play the Game Agar.io | Sep 15, 2018 | Game DesignQ-Learning | CodeCode Available | 0 |
| A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking | Sep 9, 2018 | BenchmarkingGame Design | CodeCode Available | 0 |
| Automated Game Design via Conceptual Expansion | Sep 6, 2018 | BIG-bench Machine LearningGame Design | —Unverified | 0 |
| A Framework for Complementary Companion Character Behavior in Video Games | Aug 28, 2018 | Game Design | —Unverified | 0 |
| Data-driven Design: A Case for Maximalist Game Design | May 30, 2018 | Game Design | —Unverified | 0 |
| A Vision For Continuous Automated Game Design | Jul 30, 2017 | Game Design | —Unverified | 0 |
| Automated Game Design Learning | Jul 11, 2017 | Game Design | CodeCode Available | 0 |
| Learning to Design Games: Strategic Environments in Reinforcement Learning | Jul 5, 2017 | Game Designreinforcement-learning | —Unverified | 0 |
| The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement | Mar 18, 2017 | Game Design | CodeCode Available | 0 |
| PCG-Based Game Design Patterns | Oct 11, 2016 | Game Design | CodeCode Available | 0 |
| Demonstrating the Feasibility of Automatic Game Balancing | Mar 11, 2016 | FairnessGame Design | —Unverified | 0 |
| Toward Game Level Generation from Gameplay Videos | Feb 23, 2016 | Game Design | —Unverified | 0 |
| Learning Constructive Primitives for Online Level Generation and Real-time Content Adaptation in Super Mario Bros | Oct 27, 2015 | Game Design | —Unverified | 0 |
| Rapid Skill Capture in a First-Person Shooter | Nov 5, 2014 | Game Design | —Unverified | 0 |
| The Case for a Mixed-Initiative Collaborative Neuroevolution Approach | Aug 5, 2014 | Common Sense ReasoningGame Design | —Unverified | 0 |
| Sentiment Analysis Using a Novel Human Computation Game | Jul 1, 2012 | Common Sense ReasoningGame Design | —Unverified | 0 |
| Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration | Apr 23, 2012 | Game Design | —Unverified | 0 |