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Game Design

Papers

Showing 5175 of 99 papers

TitleStatusHype
Less Text, More Visuals: Evaluating the Onboarding Phase in a GWAP for NLP0
Leveraging AI to Generate Audio for User-generated Content in Video Games0
Mathematical Definition and Systematization of Puzzle Rules0
Measuring Diversity of Game Scenarios0
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules0
Monte-Carlo Tree Search for Simulation-based Strategy Analysis0
MUNCH: Modelling Unique 'N Controllable Heads0
Neurorehab: An Interface for Rehabilitation0
Online Motion Style Transfer for Interactive Character Control0
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games0
PCGPT: Procedural Content Generation via Transformers0
Pitako -- Recommending Game Design Elements in Cicero0
Playtesting: What is Beyond Personas0
Predicting Customer Lifetime Value in Free-to-Play Games0
Probing Transfer in Deep Reinforcement Learning without Task Engineering0
Procedural Content Generation using Behavior Trees (PCGBT)0
Rapid Skill Capture in a First-Person Shooter0
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games0
Rinascimento: searching the behaviour space of Splendor0
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search0
Semantic Commit: Helping Users Update Intent Specifications for AI Memory at Scale0
Sentiment Analysis Using a Novel Human Computation Game0
Software Engineering For Automated Game Design0
Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration0
3DGEN: A GAN-based approach for generating novel 3D models from image data0
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