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Game Design

Papers

Showing 5199 of 99 papers

TitleStatusHype
Less Text, More Visuals: Evaluating the Onboarding Phase in a GWAP for NLP0
Leveraging AI to Generate Audio for User-generated Content in Video Games0
Mathematical Definition and Systematization of Puzzle Rules0
Measuring Diversity of Game Scenarios0
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules0
Monte-Carlo Tree Search for Simulation-based Strategy Analysis0
MUNCH: Modelling Unique 'N Controllable Heads0
Neurorehab: An Interface for Rehabilitation0
Online Motion Style Transfer for Interactive Character Control0
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games0
PCGPT: Procedural Content Generation via Transformers0
Pitako -- Recommending Game Design Elements in Cicero0
Playtesting: What is Beyond Personas0
Predicting Customer Lifetime Value in Free-to-Play Games0
Probing Transfer in Deep Reinforcement Learning without Task Engineering0
Procedural Content Generation using Behavior Trees (PCGBT)0
Rapid Skill Capture in a First-Person Shooter0
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games0
Rinascimento: searching the behaviour space of Splendor0
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search0
Semantic Commit: Helping Users Update Intent Specifications for AI Memory at Scale0
Sentiment Analysis Using a Novel Human Computation Game0
Software Engineering For Automated Game Design0
Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration0
3DGEN: A GAN-based approach for generating novel 3D models from image data0
The Case for a Mixed-Initiative Collaborative Neuroevolution Approach0
The Infinite Index: Information Retrieval on Generative Text-To-Image Models0
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer0
The Road Less Travelled: Trying And Failing To Generate Walking Simulators0
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems0
Tools for Mathematical Ludology0
Toward Game Level Generation from Gameplay Videos0
Towards Game Design via Creative Machine Learning (GDCML)0
Truth or Deceit? A Bayesian Decoding Game Enhances Consistency and Reliability0
Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study0
TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models0
Adversarial Random Forest Classifier for Automated Game Design0
A Framework for Complementary Companion Character Behavior in Video Games0
A Hybrid Multi-Agent Prompting Approach for Simplifying Complex Sentences0
AI Audit: A Card Game to Reflect on Everyday AI Systems0
AI For Fraud Awareness0
AI Imagery and the Overton Window0
An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities0
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System0
Gamifying the Vehicle Routing Problem with Stochastic Requests0
Automated Game Design via Conceptual Expansion0
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design0
Automated Playtesting of Matching Tile Games0
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs0
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