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Game Design

Papers

Showing 150 of 99 papers

TitleStatusHype
Word2World: Generating Stories and Worlds through Large Language ModelsCode2
Metagame Autobalancing for Competitive Multiplayer GamesCode1
BlenderGym: Benchmarking Foundational Model Systems for Graphics EditingCode1
Learning Models of Adversarial Agent Behavior under Partial ObservabilityCode1
AI Audit: A Card Game to Reflect on Everyday AI Systems0
AI For Fraud Awareness0
AI Imagery and the Overton Window0
An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities0
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System0
Gamifying the Vehicle Routing Problem with Stochastic Requests0
Automated Game Design via Conceptual Expansion0
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design0
Automated Playtesting of Matching Tile Games0
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs0
Automatic Game Design via Mechanic Generation0
Automatic Playtesting for Game Parameter Tuning via Active Learning0
A Vision For Continuous Automated Game Design0
BlenderAlchemy: Editing 3D Graphics with Vision-Language Models0
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories0
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design0
CogSimulator: A Model for Simulating User Cognition & Behavior with Minimal Data for Tailored Cognitive Enhancement0
Conceptual Game Expansion0
CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems0
DATA Agent0
Data-driven Design: A Case for Maximalist Game Design0
Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games0
Demonstrating the Feasibility of Automatic Game Balancing0
Designing Mixed-Initiative Video Games0
"Did You Hear That?" Learning to Play Video Games from Audio Cues0
DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints0
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft0
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt0
Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games0
Evaluating Environments Using Exploratory Agents0
Evaluation of a Recommender System for Assisting Novice Game Designers0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game0
Explainable PCGML via Game Design Patterns0
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon0
Extend Wave Function Collapse to Large-Scale Content Generation0
Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models0
TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models0
Adversarial Random Forest Classifier for Automated Game Design0
A Framework for Complementary Companion Character Behavior in Video Games0
A Hybrid Multi-Agent Prompting Approach for Simplifying Complex Sentences0
The Case for a Mixed-Initiative Collaborative Neuroevolution Approach0
The Infinite Index: Information Retrieval on Generative Text-To-Image Models0
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer0
The Road Less Travelled: Trying And Failing To Generate Walking Simulators0
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems0
Tools for Mathematical Ludology0
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