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Game Design

Papers

Showing 150 of 99 papers

TitleStatusHype
Word2World: Generating Stories and Worlds through Large Language ModelsCode2
BlenderGym: Benchmarking Foundational Model Systems for Graphics EditingCode1
Learning Models of Adversarial Agent Behavior under Partial ObservabilityCode1
Metagame Autobalancing for Competitive Multiplayer GamesCode1
Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models0
A Hybrid Multi-Agent Prompting Approach for Simplifying Complex Sentences0
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search0
Semantic Commit: Helping Users Update Intent Specifications for AI Memory at Scale0
Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games0
Generative Tools for Graphical Assets: Empirical Guidelines based on Game Designers' and Developers' Preferences0
How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies0
FREYR: A Framework for Recognizing and Executing Your RequestsCode0
Mathematical Definition and Systematization of Puzzle Rules0
CogSimulator: A Model for Simulating User Cognition & Behavior with Minimal Data for Tailored Cognitive Enhancement0
Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study0
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt0
Truth or Deceit? A Bayesian Decoding Game Enhances Consistency and Reliability0
Evaluating Environments Using Exploratory Agents0
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance AnalysisCode0
Grammar-based Game Description Generation using Large Language ModelsCode0
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games0
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs0
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games0
GPT for Games: A Scoping Review (2020-2023)0
BlenderAlchemy: Editing 3D Graphics with Vision-Language Models0
Leveraging AI to Generate Audio for User-generated Content in Video Games0
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft0
Measuring Diversity of Game Scenarios0
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer0
3DGEN: A GAN-based approach for generating novel 3D models from image data0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game0
TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models0
MUNCH: Modelling Unique 'N Controllable Heads0
PCGPT: Procedural Content Generation via Transformers0
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules0
AI For Fraud Awareness0
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System0
Extend Wave Function Collapse to Large-Scale Content Generation0
Designing Mixed-Initiative Video Games0
AI Imagery and the Overton Window0
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport AnalyticsCode0
AI Audit: A Card Game to Reflect on Everyday AI Systems0
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design0
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design0
Neurorehab: An Interface for Rehabilitation0
The Infinite Index: Information Retrieval on Generative Text-To-Image Models0
Probing Transfer in Deep Reinforcement Learning without Task Engineering0
Predicting Customer Lifetime Value in Free-to-Play Games0
Online Game Level Generation from MusicCode0
Latent Combinational Game Design0
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