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Game Design

Papers

Showing 1–25 of 99 papers

TitleStatusHype
Word2World: Generating Stories and Worlds through Large Language ModelsCode2
Learning Models of Adversarial Agent Behavior under Partial ObservabilityCode1
Metagame Autobalancing for Competitive Multiplayer GamesCode1
BlenderGym: Benchmarking Foundational Model Systems for Graphics EditingCode1
Adversarial Random Forest Classifier for Automated Game Design—0
AI For Fraud Awareness—0
CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems—0
A Hybrid Multi-Agent Prompting Approach for Simplifying Complex Sentences—0
3DGEN: A GAN-based approach for generating novel 3D models from image data—0
Gamifying the Vehicle Routing Problem with Stochastic Requests—0
AI Audit: A Card Game to Reflect on Everyday AI Systems—0
Automated Game Design via Conceptual Expansion—0
Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design—0
Automated Playtesting of Matching Tile Games—0
Automatic Playtesting for Game Parameter Tuning via Active Learning—0
An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities—0
Automatic Game Design via Mechanic Generation—0
A Vision For Continuous Automated Game Design—0
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System—0
BlenderAlchemy: Editing 3D Graphics with Vision-Language Models—0
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs—0
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories—0
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design—0
CogSimulator: A Model for Simulating User Cognition & Behavior with Minimal Data for Tailored Cognitive Enhancement—0
AI Imagery and the Overton Window—0
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