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Dota 2

Dota 2 is a multiplayer online battle arena (MOBA). The task is to train one-or-more agents to play and win the game.

( Image credit: OpenAI Five )

Papers

Showing 125 of 27 papers

TitleStatusHype
Proximal Policy Optimization AlgorithmsCode2
An Empirical Model of Large-Batch TrainingCode2
Machine learning models for DOTA 2 outcomes predictionCode1
Semantic HELM: A Human-Readable Memory for Reinforcement LearningCode1
Multi-Agent Collaboration via Reward Attribution DecompositionCode1
Joint action loss for proximal policy optimizationCode1
TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement LearningCode1
Context-Aware Toxicity Detection in Multiplayer Games: Integrating Domain-Adaptive Pretraining and Match MetadataCode0
Towards Detecting Contextual Real-Time Toxicity for In-Game ChatCode0
Real-time eSports Match Result PredictionCode0
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport AnalyticsCode0
Time to Die: Death Prediction in Dota 2 using Deep LearningCode0
Dota 2 with Large Scale Deep Reinforcement LearningCode0
The Dota 2 Bot Competition0
Towards Playing Full MOBA Games with Deep Reinforcement Learning0
Automatic Player Identification in Dota 20
CONDA: a CONtextual Dual-Annotated dataset for in-game toxicity understanding and detection0
Factored Action Spaces in Deep Reinforcement Learning0
Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talks0
Learning Diverse Policies in MOBA Games via Macro-Goals0
Long-Term Planning and Situational Awareness in OpenAI Five0
Maximum Entropy Model-based Reinforcement Learning0
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play0
Neural Network Surgery with Sets0
Real-Time Video Highlights for Yahoo Esports0
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