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| Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games | Dec 7, 2020 | Deep Reinforcement LearningGame Design | —Unverified | 0 |
| Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning | Dec 6, 2020 | Board GamesDeep Reinforcement Learning | —Unverified | 0 |
| Multi-agent navigation based on deep reinforcement learning and traditional pathfinding algorithm | Dec 5, 2020 | Collision AvoidanceDeep Reinforcement Learning | —Unverified | 0 |
| Demonstration-efficient Inverse Reinforcement Learning in Procedurally Generated Environments | Dec 4, 2020 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Playing Text-Based Games with Common Sense | Dec 4, 2020 | Common Sense ReasoningDeep Reinforcement Learning | —Unverified | 0 |
| Designing a Prospective COVID-19 Therapeutic with Reinforcement Learning | Dec 3, 2020 | Deep Reinforcement LearningProtein Design | —Unverified | 0 |
| Partially Connected Automated Vehicle Cooperative Control Strategy with a Deep Reinforcement Learning Approach | Dec 3, 2020 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games | Dec 3, 2020 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Are Gradient-based Saliency Maps Useful in Deep Reinforcement Learning? | Dec 2, 2020 | Decision MakingDeep Reinforcement Learning | —Unverified | 0 |