| Visualizing Dynamics: from t-SNE to SEMI-MDPs | Jun 22, 2016 | Deep Reinforcement LearningReinforcement Learning | —Unverified | 0 |
| Deep Reinforcement Learning Discovers Internal Models | Jun 16, 2016 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Deep Reinforcement Learning With Macro-Actions | Jun 15, 2016 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Model-Free Episodic Control | Jun 14, 2016 | Decision MakingDeep Reinforcement Learning | CodeCode Available | 0 |
| Deep Reinforcement Learning with a Combinatorial Action Space for Predicting Popular Reddit Threads | Jun 12, 2016 | Deep Reinforcement Learningreinforcement-learning | CodeCode Available | 0 |
| Policy Networks with Two-Stage Training for Dialogue Systems | Jun 10, 2016 | Deep Reinforcement LearningDialogue State Tracking | —Unverified | 0 |
| Deep Successor Reinforcement Learning | Jun 8, 2016 | Deep Reinforcement LearningFPS Games | CodeCode Available | 0 |
| Towards End-to-End Learning for Dialog State Tracking and Management using Deep Reinforcement Learning | Jun 8, 2016 | Deep Reinforcement Learningdialog state tracking | CodeCode Available | 0 |
| Deep Reinforcement Learning for Dialogue Generation | Jun 5, 2016 | ChatbotDeep Reinforcement Learning | CodeCode Available | 0 |
| Deep Q-Networks for Accelerating the Training of Deep Neural Networks | Jun 5, 2016 | Deep Reinforcement LearningReinforcement Learning | —Unverified | 0 |
| Control of Memory, Active Perception, and Action in Minecraft | May 30, 2016 | Deep Reinforcement LearningMinecraft | —Unverified | 0 |
| Deep Reinforcement Learning Radio Control and Signal Detection with KeRLym, a Gym RL Agent | May 30, 2016 | Deep Reinforcement Learningreinforcement-learning | CodeCode Available | 0 |
| Dynamic Frame skip Deep Q Network | May 17, 2016 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Classifying Options for Deep Reinforcement Learning | Apr 27, 2016 | Deep Reinforcement LearningHierarchical Reinforcement Learning | —Unverified | 0 |
| A Deep Hierarchical Approach to Lifelong Learning in Minecraft | Apr 25, 2016 | Deep Reinforcement LearningLifelong learning | —Unverified | 0 |
| Benchmarking Deep Reinforcement Learning for Continuous Control | Apr 22, 2016 | Action Triplet RecognitionAtari Games | CodeCode Available | 2 |
| Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation | Apr 20, 2016 | Deep Reinforcement LearningMontezuma's Revenge | CodeCode Available | 0 |
| Deep Reinforcement Learning from Self-Play in Imperfect-Information Games | Mar 3, 2016 | Card GamesDeep Reinforcement Learning | CodeCode Available | 1 |
| Continuous Deep Q-Learning with Model-based Acceleration | Mar 2, 2016 | continuous-controlContinuous Control | CodeCode Available | 1 |
| Weight Normalization: A Simple Reparameterization to Accelerate Training of Deep Neural Networks | Feb 25, 2016 | Deep Reinforcement LearningImage Classification | CodeCode Available | 0 |
| Learning to Communicate to Solve Riddles with Deep Distributed Recurrent Q-Networks | Feb 8, 2016 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Asynchronous Methods for Deep Reinforcement Learning | Feb 4, 2016 | Atari GamesCPU | CodeCode Available | 1 |
| SimpleDS: A Simple Deep Reinforcement Learning Dialogue System | Jan 18, 2016 | Deep Reinforcement LearningFeature Engineering | CodeCode Available | 0 |
| Deep Reinforcement Learning in Large Discrete Action Spaces | Dec 24, 2015 | Deep Reinforcement LearningRecommendation Systems | CodeCode Available | 0 |
| How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies | Dec 7, 2015 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |