SOTAVerified

Control with Prametrised Actions

Most reinforcement learning research papers focus on environments where the agent’s actions are either discrete or continuous. However, when training an agent to play a video game, it is common to encounter situations where actions have both discrete and continuous components. For example, a set of high-level discrete actions (ex: move, jump, fire), each of them being associated with continuous parameters (ex: target coordinates for the move action, direction for the jump action, aiming angle for the fire action). These kinds of tasks are included in Control with Parameterised Actions.

Papers

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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1MP-DQNGoal Probability0.91Unverified
2Hybrid SACGoal Probability0.64Unverified
#ModelMetricClaimedVerifiedStatus
1MP-DQNReturn0.99Unverified
2Hybrid SACReturn0.98Unverified
#ModelMetricClaimedVerifiedStatus
1MP-DQNGoal Probability0.79Unverified
2Hybrid SACGoal Probability0.73Unverified