SOTAVerified

Card Games

Card games involve playing cards: the task is to train an agent to play the game with specified rules and beat other players.

Papers

Showing 2650 of 52 papers

TitleStatusHype
The Many AI Challenges of Hearthstone0
Towards Modern Card Games with Large-Scale Action Spaces Through Action Representation0
Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games0
Two-Step Reinforcement Learning for Multistage Strategy Card Game0
On the complexity of Dark Chinese Chess0
A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective0
Cardiverse: Harnessing LLMs for Novel Card Game Prototyping0
Contrastive Learning of Preferences with a Contextual InfoNCE Loss0
DanZero: Mastering GuanDan Game with Reinforcement Learning0
ELO System for Skat and Other Games of Chance0
Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes0
Evolving Evaluation Functions for Collectible Card Game AI0
GFlowVLM: Enhancing Multi-step Reasoning in Vision-Language Models with Generative Flow Networks0
GTR: Guided Thought Reinforcement Prevents Thought Collapse in RL-based VLM Agent Training0
History Filtering in Imperfect Information Games: Algorithms and Complexity0
Improving Search with Supervised Learning in Trick-Based Card Games0
Introducing the Hearthstone-AI Competition0
Knowledge-Based Paranoia Search in Trick-Taking0
Learning Policies from Human Data for Skat0
Learning to Beat ByteRL: Exploitability of Collectible Card Game Agents0
Learning With Generalised Card Representations for "Magic: The Gathering"0
Neural Networks Models for Analyzing Magic: the Gathering Cards0
Aggregated Semantic Matching for Short Text Entity Linking0
Poker-CNN: A Pattern Learning Strategy for Making Draws and Bets in Poker Games0
Policy Based Inference in Trick-Taking Card Games0
Show:102550
← PrevPage 2 of 3Next →

No leaderboard results yet.