| Reinforcement Learning for Hanabi | May 31, 2025 | Card GamesDeep Reinforcement Learning | —Unverified | 0 |
| SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially? | Mar 16, 2025 | Board GamesCard Games | —Unverified | 0 |
| GTR: Guided Thought Reinforcement Prevents Thought Collapse in RL-based VLM Agent Training | Mar 11, 2025 | Card Games | —Unverified | 0 |
| GFlowVLM: Enhancing Multi-step Reasoning in Vision-Language Models with Generative Flow Networks | Mar 9, 2025 | Card GamesDiversity | —Unverified | 0 |
| Cardiverse: Harnessing LLMs for Novel Card Game Prototyping | Feb 10, 2025 | Card GamesCode Generation | —Unverified | 0 |
| Optimizing Hearthstone Agents using an Evolutionary Algorithm | Oct 25, 2024 | Card GamesDecision Making | CodeCode Available | 0 |
| A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective | Oct 8, 2024 | Card Games | —Unverified | 0 |
| Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis | Aug 30, 2024 | Card GamesGame Design | CodeCode Available | 0 |
| AlphaDou: High-Performance End-to-End Doudizhu AI Integrating Bidding | Jul 14, 2024 | Card Games | CodeCode Available | 1 |
| Contrastive Learning of Preferences with a Contextual InfoNCE Loss | Jul 8, 2024 | Card GamesContrastive Learning | —Unverified | 0 |
| Learning With Generalised Card Representations for "Magic: The Gathering" | Jul 8, 2024 | Card Games | —Unverified | 0 |
| Enhancing Commentary Strategies for Imperfect Information Card Games: A Study of Large Language Models in Guandan Commentary | Jun 23, 2024 | Card GamesReinforcement Learning (RL) | CodeCode Available | 0 |
| Learning to Beat ByteRL: Exploitability of Collectible Card Game Agents | Apr 25, 2024 | Card Games | —Unverified | 0 |
| Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games | Apr 19, 2024 | Card Games | —Unverified | 0 |
| GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations | Feb 19, 2024 | Card GamesLogical Reasoning | CodeCode Available | 3 |
| DanZero+: Dominating the GuanDan Game through Reinforcement Learning | Dec 5, 2023 | Card Gamesreinforcement-learning | CodeCode Available | 1 |
| Two-Step Reinforcement Learning for Multistage Strategy Card Game | Nov 29, 2023 | Card GamesDecision Making | —Unverified | 0 |
| History Filtering in Imperfect Information Games: Algorithms and Complexity | Nov 24, 2023 | Card GamesDecision Making | —Unverified | 0 |
| Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4 | Sep 29, 2023 | Card GamesDecision Making | CodeCode Available | 1 |
| PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games | Jul 19, 2023 | Board GamesCard Games | CodeCode Available | 1 |
| Introducing Tales of Tribute AI Competition | May 14, 2023 | Card Games | CodeCode Available | 1 |
| Towards Computationally Efficient Responsibility Attribution in Decentralized Partially Observable MDPs | Feb 24, 2023 | Card GamesDecision Making | CodeCode Available | 0 |
| DanZero: Mastering GuanDan Game with Reinforcement Learning | Oct 31, 2022 | Card GamesGPU | —Unverified | 0 |
| Towards Modern Card Games with Large-Scale Action Spaces Through Action Representation | Jun 25, 2022 | Card Gamesreinforcement-learning | —Unverified | 0 |
| On the complexity of Dark Chinese Chess | Dec 6, 2021 | Card GamesDecision Making | —Unverified | 0 |
| DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | Jun 11, 2021 | Card GamesDeep Reinforcement Learning | CodeCode Available | 2 |
| Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking | May 25, 2021 | Card Games | CodeCode Available | 0 |
| Evolving Evaluation Functions for Collectible Card Game AI | May 3, 2021 | Card Games | —Unverified | 0 |
| Knowledge-Based Paranoia Search in Trick-Taking | Apr 7, 2021 | Card Games | —Unverified | 0 |
| ELO System for Skat and Other Games of Chance | Apr 7, 2021 | Card Games | —Unverified | 0 |
| Analysis of Evolutionary Program Synthesis for Card Games | Jan 8, 2021 | Card GamesDecision Making | CodeCode Available | 0 |
| Drafting in Collectible Card Games via Reinforcement Learning | Nov 7, 2020 | Card GamesDeep Reinforcement Learning | CodeCode Available | 1 |
| Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes | Jan 5, 2020 | Card Games | —Unverified | 0 |
| RLCard: A Toolkit for Reinforcement Learning in Card Games | Oct 10, 2019 | Board GamesCard Games | CodeCode Available | 0 |
| The Many AI Challenges of Hearthstone | Jul 15, 2019 | Board GamesCard Games | —Unverified | 0 |
| The Winnability of Klondike Solitaire and Many Other Patience Games | Jun 28, 2019 | Card GamesKlondike | CodeCode Available | 1 |
| Survey of Artificial Intelligence for Card Games and Its Application to the Swiss Game Jass | Jun 11, 2019 | Card GamesCultural Vocal Bursts Intensity Prediction | CodeCode Available | 0 |
| Learning Policies from Human Data for Skat | May 27, 2019 | Card Gamescounterfactual | —Unverified | 0 |
| Policy Based Inference in Trick-Taking Card Games | May 27, 2019 | Card Games | —Unverified | 0 |
| Introducing the Hearthstone-AI Competition | May 6, 2019 | Card Games | —Unverified | 0 |
| Improving Search with Supervised Learning in Trick-Based Card Games | Mar 22, 2019 | Card Games | —Unverified | 0 |
| Combinational Q-Learning for Dou Di Zhu | Jan 24, 2019 | Atari GamesCard Games | CodeCode Available | 0 |
| Neural Networks Models for Analyzing Magic: the Gathering Cards | Oct 8, 2018 | BIG-bench Machine LearningCard Games | —Unverified | 0 |
| Aggregated Semantic Matching for Short Text Entity Linking | Oct 1, 2018 | Card GamesEntity Linking | —Unverified | 0 |
| Application of Self-Play Reinforcement Learning to a Four-Player Game of Imperfect Information | Aug 30, 2018 | Card Gamesreinforcement-learning | CodeCode Available | 0 |
| Approximating Poker Probabilities with Deep Learning | Aug 22, 2018 | Card GamesDeep Learning | CodeCode Available | 0 |
| Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games | Jun 26, 2018 | Card Games | CodeCode Available | 0 |
| Procedural Content Generation via Machine Learning (PCGML) | Feb 2, 2017 | BIG-bench Machine LearningCard Games | —Unverified | 0 |
| Latent Predictor Networks for Code Generation | Mar 22, 2016 | Card GamesCode Generation | CodeCode Available | 1 |
| Deep Reinforcement Learning from Self-Play in Imperfect-Information Games | Mar 3, 2016 | Card GamesDeep Reinforcement Learning | CodeCode Available | 1 |