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Card Games

Card games involve playing cards: the task is to train an agent to play the game with specified rules and beat other players.

Papers

Showing 150 of 52 papers

TitleStatusHype
Reinforcement Learning for Hanabi0
SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?0
GTR: Guided Thought Reinforcement Prevents Thought Collapse in RL-based VLM Agent Training0
GFlowVLM: Enhancing Multi-step Reasoning in Vision-Language Models with Generative Flow Networks0
Cardiverse: Harnessing LLMs for Novel Card Game Prototyping0
Optimizing Hearthstone Agents using an Evolutionary AlgorithmCode0
A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective0
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance AnalysisCode0
AlphaDou: High-Performance End-to-End Doudizhu AI Integrating BiddingCode1
Contrastive Learning of Preferences with a Contextual InfoNCE Loss0
Learning With Generalised Card Representations for "Magic: The Gathering"0
Enhancing Commentary Strategies for Imperfect Information Card Games: A Study of Large Language Models in Guandan CommentaryCode0
Learning to Beat ByteRL: Exploitability of Collectible Card Game Agents0
Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games0
GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic EvaluationsCode3
DanZero+: Dominating the GuanDan Game through Reinforcement LearningCode1
Two-Step Reinforcement Learning for Multistage Strategy Card Game0
History Filtering in Imperfect Information Games: Algorithms and Complexity0
Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4Code1
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Introducing Tales of Tribute AI CompetitionCode1
Towards Computationally Efficient Responsibility Attribution in Decentralized Partially Observable MDPsCode0
DanZero: Mastering GuanDan Game with Reinforcement Learning0
Towards Modern Card Games with Large-Scale Action Spaces Through Action Representation0
On the complexity of Dark Chinese Chess0
DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement LearningCode2
Predicting Human Card Selection in Magic: The Gathering with Contextual Preference RankingCode0
Evolving Evaluation Functions for Collectible Card Game AI0
Knowledge-Based Paranoia Search in Trick-Taking0
ELO System for Skat and Other Games of Chance0
Analysis of Evolutionary Program Synthesis for Card GamesCode0
Drafting in Collectible Card Games via Reinforcement LearningCode1
Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes0
RLCard: A Toolkit for Reinforcement Learning in Card GamesCode0
The Many AI Challenges of Hearthstone0
The Winnability of Klondike Solitaire and Many Other Patience GamesCode1
Survey of Artificial Intelligence for Card Games and Its Application to the Swiss Game JassCode0
Learning Policies from Human Data for Skat0
Policy Based Inference in Trick-Taking Card Games0
Introducing the Hearthstone-AI Competition0
Improving Search with Supervised Learning in Trick-Based Card Games0
Combinational Q-Learning for Dou Di ZhuCode0
Neural Networks Models for Analyzing Magic: the Gathering Cards0
Aggregated Semantic Matching for Short Text Entity Linking0
Application of Self-Play Reinforcement Learning to a Four-Player Game of Imperfect InformationCode0
Approximating Poker Probabilities with Deep LearningCode0
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card GamesCode0
Procedural Content Generation via Machine Learning (PCGML)0
Latent Predictor Networks for Code GenerationCode1
Deep Reinforcement Learning from Self-Play in Imperfect-Information GamesCode1
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