| Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games | Nov 14, 2014 | Board Games | —Unverified | 0 | 0 |
| Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League | Jun 5, 2014 | Board GamesPosition | —Unverified | 0 | 0 |
| Teacher-student curriculum learning for reinforcement learning | Oct 31, 2022 | Board GamesDecision Making | —Unverified | 0 | 0 |
| On the Power of Refined Skat Selection | Apr 7, 2021 | Board Games | —Unverified | 0 | 0 |
| People use fast, goal-directed simulation to reason about novel games | Jul 19, 2024 | Board Games | —Unverified | 0 | 0 |
| The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go | Aug 24, 2022 | Board GamesGame of Go | —Unverified | 0 | 0 |
| PGD: A Large-scale Professional Go Dataset for Data-driven Analytics | Apr 30, 2022 | Board Games | —Unverified | 0 | 0 |
| At Human Speed: Deep Reinforcement Learning with Action Delay | Oct 16, 2018 | Board GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| The Go Transformer: Natural Language Modeling for Game Play | Jul 7, 2020 | Board GamesGame of Go | —Unverified | 0 | 0 |
| The Many AI Challenges of Hearthstone | Jul 15, 2019 | Board GamesCard Games | —Unverified | 0 | 0 |