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Showing 126–131 of 131 papers

TitleStatusHype
Building Machines That Learn and Think Like People—0
Is swarm intelligence able to create mazes?—0
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games—0
Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League—0
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games—0
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