| Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in Hex | Nov 26, 2022 | Board Games | CodeCode Available | 0 | 5 |
| GAVEL: Generating Games Via Evolution and Language Models | Jul 12, 2024 | Board Games | CodeCode Available | 0 | 5 |
| LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios | Oct 12, 2023 | Board GamesDecision Making | CodeCode Available | 0 | 5 |
| Estimates for the Branching Factors of Atari Games | Jul 6, 2021 | Atari GamesBoard Games | CodeCode Available | 0 | 5 |
| A0C: Alpha Zero in Continuous Action Space | May 24, 2018 | Board Gamesreinforcement-learning | CodeCode Available | 0 | 5 |
| Assessing the Potential of Classical Q-learning in General Game Playing | Oct 14, 2018 | Board GamesDeep Reinforcement Learning | CodeCode Available | 0 | 5 |
| Machine Learning-powered Pricing of the Multidimensional Passport Option | Jul 27, 2023 | Board GamesDeep Reinforcement Learning | CodeCode Available | 0 | 5 |
| Impartial Games: A Challenge for Reinforcement Learning | May 25, 2022 | Board GamesPosition | CodeCode Available | 0 | 5 |
| ArchiGuesser -- AI Art Architecture Educational Game | Dec 14, 2023 | Board GamesDiversity | CodeCode Available | 0 | 5 |
| Injecting Combinatorial Optimization into MCTS: Application to the Board Game boop | Jun 13, 2024 | Board GamesCombinatorial Optimization | CodeCode Available | 0 | 5 |