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Showing 101125 of 131 papers

TitleStatusHype
ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer Reanalyze0
Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation0
A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS0
Between Progress and Potential Impact of AI: the Neglected Dimensions0
Demand response for residential building heating: Effective Monte Carlo Tree Search control based on physics-informed neural networks0
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning0
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs0
Dialogue Policies for Learning Board Games through Multimodal Communication0
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework0
Reinforcement Learning and Life Cycle Assessment for a Circular Economy -- Towards Progressive Computer Science0
Runtime Analysis of Competitive co-Evolutionary Algorithms for Maximin Optimisation of a Bilinear Function0
Evolutionary Reinforcement Learning: A Survey0
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game0
AlphaZero Gomoku0
Simplified Boardgames0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
Extreme Value Monte Carlo Tree Search0
Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning0
Final Adaptation Reinforcement Learning for N-Player Games0
Solving QSAT problems with neural MCTS0
Warm-Start AlphaZero Self-Play Search Enhancements0
Games of Knightian Uncertainty as AGI testbeds0
Spatial State-Action Features for General Games0
Gapoera: Application Programming Interface for AI Environment of Indonesian Board Game0
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