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| A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS | Sep 25, 2019 | Board Games | —Unverified | 0 |
| Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data | Aug 19, 2019 | Board GamesCPU | CodeCode Available | 1 |
| The Many AI Challenges of Hearthstone | Jul 15, 2019 | Board GamesCard Games | —Unverified | 0 |
| General Board Game Playing for Education and Research in Generic AI Game Learning | Jul 11, 2019 | Board Games | —Unverified | 0 |
| Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates | May 14, 2019 | Board Games | —Unverified | 0 |
| Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning | Apr 8, 2019 | Board GamesDeep Reinforcement Learning | —Unverified | 0 |
| Improved Reinforcement Learning with Curriculum | Mar 29, 2019 | Board Gamesreinforcement-learning | —Unverified | 0 |
| Biasing MCTS with Features for General Games | Mar 21, 2019 | Board Games | CodeCode Available | 1 |
| Learning Self-Game-Play Agents for Combinatorial Optimization Problems | Mar 8, 2019 | Atari GamesBoard Games | —Unverified | 0 |
| Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning | Feb 4, 2019 | Atari GamesBoard Games | CodeCode Available | 0 |
| At Human Speed: Deep Reinforcement Learning with Action Delay | Oct 16, 2018 | Board GamesDeep Reinforcement Learning | —Unverified | 0 |
| Assessing the Potential of Classical Q-learning in General Game Playing | Oct 14, 2018 | Board GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation | Sep 4, 2018 | Atari GamesBoard Games | —Unverified | 0 |
| The Text-Based Adventure AI Competition | Aug 3, 2018 | Board GamesNatural Language Understanding | CodeCode Available | 0 |
| Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning | Jun 13, 2018 | Board GamesClustering | —Unverified | 0 |
| Between Progress and Potential Impact of AI: the Neglected Dimensions | Jun 2, 2018 | Atari GamesBoard Games | —Unverified | 0 |
| A0C: Alpha Zero in Continuous Action Space | May 24, 2018 | Board Gamesreinforcement-learning | CodeCode Available | 0 |
| Monte Carlo Q-learning for General Game Playing | Feb 16, 2018 | Board GamesQ-Learning | CodeCode Available | 0 |
| Regular Boardgames | Jun 8, 2017 | Board Games | CodeCode Available | 1 |
| Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework | Apr 5, 2017 | BenchmarkingBoard Games | —Unverified | 0 |
| Beating the World's Best at Super Smash Bros. with Deep Reinforcement Learning | Feb 21, 2017 | Atari GamesBoard Games | CodeCode Available | 0 |
| Machine Learning with Guarantees using Descriptive Complexity and SMT Solvers | Sep 9, 2016 | BIG-bench Machine LearningBoard Games | —Unverified | 0 |
| Simplified Boardgames | Jun 8, 2016 | Board Games | —Unverified | 0 |
| Why Artificial Intelligence Needs a Task Theory --- And What It Might Look Like | Apr 15, 2016 | Board GamesQuestion Answering | —Unverified | 0 |